Patch Notes - 1.4.316.0 - 20 -January - 2026

by Matt Newman in [ Patch Notes ] on, Jan 16, 2026 9:00 PM UTC 105  comments


Patch Date and Time - January 20th, 2026 @ 10AM - 1PM PACIFIC

Version Number: v1.4.322.0
Size: 315MB
Please note that due to compression differences Steam patch size may be larger than the standalone client patch size.



Greetings MechWarriors!

This month’s update includes the release of the Naga, 'mech adjustments,, quirk adjustments, and more!
As always, a 2 week in-game Patch Science Sale will go live shortly after the patch and include all applicable items for testing.
'Mechs in-game and new 'mechs releasing are subject to future balance changes and tuning, so get out there and do the science so we can hear your feedback!



Naga

The Naga is here, and with it comes the Arrow IV! The Arrow IV is a locked extreme range artillery missile exclusive to the Naga (in March we will be releasing a booster pack of Railgun and Arrow IV variants that will eventually release for C-Bills in game).

Note for NGA-PRIME and NGA-B: TAG range is capped by the mech sensor range. If your mech sensor range is 1200m but your TAG range is 1500m, your TAG will not function outside of 1200m.


PURCHASE THE NAGA HERE>>


NGA-PRIME(S)

NGA-PRIME

NGA-AM


NGA-B


NGA-II-PRIME

NGA-II-A

NGA-II-B


NGA-II-C


NGA-II-H


Arrow IV stats:

  • Slots: 8 (we have reduced the slot count significantly to make the weapon compatible with future variants, as crit splitting does not exist in MWO)

  • Tons: 12 (Inner Sphere is 15... when it happens)

  • Weapon Health: 25

  • Missile Health: 20

  • Damage: 10 pinpoint + 10 splash in each adjacent component

  • Heat: 8

  • Cooldown: 5

  • Velocity: 200

  • Minimum Range: 180 (0 damage)

  • Maximum Range: 1500

  • Ammo per ton: 6

  • Arc behavior: The maximum height of the indirect arc is slightly higher than LRMs, however that scales with distance. When firing at moderate ranges, expect them to behave similarly to LRMs while arcing high at extreme ranges. They will not arc similarly to the Arrow IV weapons in Clans. This weapon can be dumb fired.

 

Equipment Changes

  • Increased Targeting Computer MK1(Clan and Inner Sphere) velocity bonus to 10% (from 5%)

  • Increased Targeting Computer MK2(Clan and Inner Sphere) velocity bonus to 15% (from 10%)

  • Increased Targeting Computer MK3(Clan and Inner Sphere) velocity bonus to 20% (from 15%)

  • Increased Targeting Computer MK4(Clan and Inner Sphere) velocity bonus to 25% (from 20%)

  • Increased Targeting Computer MK5(Clan and Inner Sphere) velocity bonus to 30% (from 25%)

  • Increased Targeting Computer MK6(Clan and Inner Sphere) velocity bonus to 35% (from 30%)

  • Increased Targeting Computer MK7(Clan and Inner Sphere) velocity bonus to 40% (from 35%)

  • Increased Targeting Computer MK8 velocity bonus to 50% (from 40%)

 

Weapon Changes

  • Increased Inner Sphere AC2 optimal/max range to 810/1620 (from 720/1440)

  • Reduced Inner Sphere LBx2 max range to 2025 (from 2430)

  • Reduced Inner Sphere LBx5 max range to 1550 (from 2100)

  • Modified Clan LBx2 optimal/max range to 810/2025 (from 900/1800)

  • Modified Clan LBx5 optimal/max range to 620/1550 (from 720/1440)

Smaller LBx cannons have become significantly stronger after the November 2025 patch, although LBx 5 had a slight nerf in the December 2025 patch.. To help lean more into the shotgun aesthetic, the maximum range on Inner Sphere LBx 2s and 5s are now 2.5x instead of 3.0x. To create parity, Clan LBx 2s and 5s have had their maximum range increased from 2.0x to 2.5x.

  • Increased Light AC2 optimal/max range to 660/1320 (from 540/1080)

  • Reduced Light AC2 cooldown to 0.75 (from 0.9)

  • Reduced Light AC5 shell count to 1 (from 2)

  • Reduced Light AC5 ammo per ton to 40 (from 80)

  • Removed Rocket Launcher 10/15/20 minimum range

  • Increased Rocket Launcher 10/15/20 velocity to 500 (from 420)

  • Reduced Rocket Launcher 10/15/20 damage to 0.375 (from 1)

  • Increased Rocket Launcher 10 ammo to 127 (from 48)

  • Reduced Rocket Launcher 10 heat to 0.094 (from 0.38)

  • Removed Rocket Launcher 10 ghost heat

  • Increased Rocket Launcher 15 ammo to 127 (from 96)

  • Reduced Rocket Launcher 15 heat to 0.188 (from 0.38)

  • Increased Rocket Launcher 15 ghost heat limit to 3 (from 2)

  • Increased Rocket Launcher 15 projectiles per fire to 2 (from 1)

    • Each fire will still consume 1 ammo despite multiple projectiles, similar to LBx

  • Reduced Rocket Launcher 20 heat to 0.282 (from 0.38)

  • Increased Rocket Launcher 20 projectiles per fire to 3 (from 1)

    • Each fire will still consume 1 ammo despite multiple projectiles, similar to LBx

We feel that the Rocket Launcher rework pushed them in a better direction from a design standpoint but still had some major issues. The first was that larger Rocket Launchers lasted longer, meaning that mix and matching sizes wasn’t an option. With this change, all Rocket Launchers have the same longevity. The damage reduction and rate of fire increase helps gear them towards more saturation weapons. The second issue was that they were too intensive for what were supposed to be supplementary weapons. There are only a few mechs that could carry a large array of Rocket Launchers as their primary weapon, but the design is intended to be a lightweight supplementary weapon for mechs that have spare tonnage in their loadouts.

 

Mech Changes

  • Increased Wolfhound torso yaw speed to 189 (from 175.5)

  • Increased Wolfhound torso pitch speed to 136 (from 126.6)

  • Increased Wolfhound acceleration to 96.16 (from 70.96)

  • Increased Wolfhound deceleration to 112.85 (from 87.14)

  • Increased Wolfhound turn speed to 124.33 (from 100.26)

 

Store Changes

  • Reduced skill tree node cost to 10,000 C-Bills (from 25,000 C-Bills)

  • 2025 TSP mechs are now available for C-Bills

 

Bug Fixes

  • Fixed Marauder MAD-3R(CS) getting extra health on rear components

  • Fixed Shadow Hawk IIC cockpit not moving in first person

 

Quirk Changes

Incubus

  • INC-Z0

    • Added -100% Fall Damage

Crab

  • CRB-27

    • Removed Coolshot Capacity +1

    • Removed Consumable Slot +1

    • Removed Max Heat +15%

    • Removed PPC Range +10%

    • Removed Energy Cooldown -10%

    • Removed Energy Heat -10%

    • Removed PPC Velocity +60%

    • Increased CT, RT, LT, RA, LA, RL, and LL Structure to 20 (from various values)

    • Added PPC Family HSL +1

    • Added Range +10%

    • Added Velocity +100%

  • CRB-20

    • Removed Coolshot Capacity +1

    • Removed Consumable Slot +1

    • Removed Max Heat +15%

    • Removed Cooldown -10%

    • Removed Medium Laser Range +15%

    • Removed Energy Heat -10%

    • Removed STD/ER Laser Duration -10%

    • Increased CT, RT, LT, RA, LA, RL, and LL Structure to 20 (from various values)

    • Added Small Laser Family Range +200%

    • Added Medium Laser Family Range +30%

  • CRB-27B

    • Removed Coolshot Capacity +1

    • Removed Consumable Slot +1

    • Removed Max Heat +15%

    • Removed ER Laser Cooldown -10%

    • Removed Energy Heat -10%

    • Removed ER Laser Heat -5%

    • Increased CT, RT, LT, RA, LA, RL, and LL Structure to 20 (from various values)

    • Laser Cooldown -30%

  • CRB-27SL

    • Removed Coolshot Capacity +1

    • Removed Consumable Slot +1

    • Removed Max Heat +15%

    • Removed Pulse Laser Heat -10%

    • Removed Pulse Laser Range +5%

    • Increased CT, RT, LT, RA, LA, RL, and LL Structure to 20 (from various values)

    • Added STD/ER Laser Duration -50%

  • CRB-FL

    • Removed Coolshot Capacity +1

    • Removed Consumable Slot +1

    • Removed Max Heat +15%

    • Removed Armor Quirks

    • Added CT, RT, LT, RA, LA, RL, and LL Structure 20

    • Increased Cooldown to -20% (from -10%)

    • Increased Velocity to 20% (from 15%)

Clan Stalker

  • All Variants

    • Added 10 RL and LL Armor

Stalker

  • All Variants (this does not include the Heavy Stalker STK-4P)

    • Added 10 RL and LL Armor

Warhawk

  • All Variants

    • Removed all RL and LL quirks

    • Added 15 RL and LL Armor

Mad Cat MKII

  • All Variants

    • Added 15 RA and LA Armor (The variants that already have arm armor will be set at 15)

  • MCII-1

    • Increased Gauss Cooldown to -20% (from -7.5%)

  • MCII-2

    • Added -10% Weapon Spread

  • MCII-B

    • Added -50% Jam Chance

Mauler

  • MAL-1R

    • Reduced RT, CT, and LT Structure to 10 (from 17)

  • MAL-1P

    • Reduced RT, CT, and LT Structure to 10 (from 17)

Corsair

  • All Variants

    • Added 15 RL and LL Armor

  • COR-7A

    • Removed -5% Laser Heat

Bullshark

  • BSK-6

    • Reduced RT and LT Armor to 15 (from 20)

Clan Bullshark

  • BSK-M

    • Reduced CT Armor to 5 (from 10)

    • Reduced RT and LT Armor to 8 (from 15)

Clan Nightstar

  • All Variants

    • Added 15 RL and LL Armor

Nightstar

  • All Variants

    • Added 15 RL and LL Armor

Fafnir

  • FNR-6R

    • Reduced Heat to -10% (from -15%)

Kodiak

  • All Variants

    • Added 20 RL and LL Armor

 

Patch Files (Direct Download) 

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Download the above file(s)
For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
You do not need to unzip or unpack the patch file(s)
Launch the MWO Portal
Select the three horizontal lines in the top left of the Portal Window
Choose the 'Specify Patch File Cache' option
In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
For example, C:\Users\<username>\Documents\MWO Patch Cache
Click the blue Patch button
The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
Once the patch is complete, launch the game